-- everything is a location, an object or a timer --
		Following IF works written in XVAN are currently available:
		Cloak of Darkness.
		The XVAN implementation of Roger Firth’s 
		
		reference game.
		The story file can be found
		here. Cloak of Darkness 
		uses the XVAN Library.
		
		Story, library and game binary in one zip.
Bronze 
		(play)
		To show that XVAN can handle moderate to large size games, I made an 
		XVAN port of Emily Short’s game “Bronze”. Bronze is originally written 
		in Inform 7.
		
		Bronze has pretty sophisticated lighting and listen capabilities. I 
		dissected the Inform 7 sources and ported the mechanisms, not the 
		external behavior in relevant situations (which would have been much 
		easier).
		
		Many thanks to Emily Short for allowing me to create a derivative work.
		
		Click here for the story file. Bronze 
		does not use the XVAN library or IFI library, it has its
		own library instead.
		
		Story, library and game binary in one zip.
		Escape!
		(play)
		This game evolved from a series of puzzle scenarios that I developed to 
		test XVAN functionalities.
		
		In Escape! you are the protagonist in an XVAN game and you must try to 
		escape from it. There’s an npc named Fred, who monitors you progress and 
		may give you some clues. At some point you have to study the XVAN source 
		code from the room where you are in to find out how to get out.
		
		I submitted Escape! In The Spring Thing 2019 and got recommendations for 
		best puzzles and best npc.
		
		The Escape! story file. Escape! uses 
		both the XVAN library and IFI Library, as well as an
		include file with some extra 
		definitions.
		Everything, including the game binary, in one zip.
		
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